Tag Archive: vxa


I’m going to be taking a short break from DotI (not too long, a week or two, then I have a wedding to go to at the end of that) so when I come back to working on it, my head is clear and I’ve mentally rejuvenated.  I’ve been working on DotI ceaselessly and it’s caught up with me; that writers block equivalent, when all you can do to improve a new map is stare at it a while longer.

I’ve also got other wee ideas that I’d like to play about with, but ones that don’t necessarily fit with my main project.  Due to DotI being a long-term project, I don’t want to rush it or feel like I’m pushing aside that for lesser ideas just to get them done quicker, so I feel it’s in the best interests of DotI to get the exciting wee smaller ideas built up in the short term, so that I can focus fully on DotI when I’m back to it, and have a couple of mini-projects under my belt, too!

So far I’ve made a wee dungeon crawler, while playing about with variables and random generation, and am now working on an exploration/sim game that’ll be my first non-combat based project.  For these, and other projects, I’ve made a new blog just to cover that, so that the DotI blog can remain purely about the main project and so I can still talk about my other games.

http://www.pixelbrady.wordpress.com

Have fun! 🙂

The blog begins!

So, I first had my project listed only on one forum, hoping for some critique, inspiration, suggestions, advice etc (and aye, just that wee bit of gratification, who doesnae?) but upon realising the forum was relatively dead compared to when I first joined some years ago, I moved up, listed the game and my thread across a couple of other forums.  Then realised that updating it in even the slightest was a total hassle, having to do it three times and taking so, so much longer.

So!  I’m bringing everything together into a central hub, where I can make all the updates, blether and everything I’d like without having to triple up or spam posts and feel like I’m double/triple postin’ out the ass.

I’ve put all the main details stuff in the Game Details link at the top, including the blurb, a wee “about me” section, features of the game and then another area to cover screenies, links to demos (with version history) and videos when I can get one made.  The rest of the posts will just be my blether about the project, and/or updates and monologues! 🙂