Category: Content


Have got two more dungeons built up now and am just adding the second subsection to chapter 2 and refining the dungeons, as well as polishing off the city.  The graphics/mapping is starting to get a bit lazy, as I’m running out of tilesets and with two projects on the go, I can’t afford to keep running around looking for unique tiles and music etc for every map in each game right now (there are plans to accomodate for this in the future though, but for now it’s just going to have to be dealt with, unfortunately).  Of course, have plenty of optional side-story involved, and have made sure all the side missions are optional, however they’re recommended as the final dungeon is nails; I’m still trying to balance it out, as I just got my ass kicked by the boss!

Also, after having seen Peter Molydeuxs twitter and have been readin’ it, have got myself a wee account there for spitting out my plans for either game without going on and making some huge post (like this) for every single update. Seems like the purpose of the thing and I could definitely use something that’s designed for smaller bits of info.

S’lookin’ good!  Are you excited?  I’m excited!

http://pixelbrady.wordpress.com/

Watch out for pickpockets in the city!

Chapter Two contains a handful of dungeons and quests to complete optionally, before advancing onto the main dungeon and hunting down the primary boss of the Chapter; Stirling, the Drug Baron.  The hub area, where you will spend your time, is the populated Amn-Duth city, which is quite large (and quite laggy) and contains a lot to explore.  Multiple marketplaces with various prices to worry about.  The city contains countless people to talk to, many of them having at least something worthwhile to say (as each one has half a dozen different things to say) as well as many buildings to explore.  These buildings are anything from shops with even more wares, to quest collection NPCs, a Storytrader that sells information and clues and even a library with swathes of extra information to read up on, for those interested.  There’s now about five more buildings with empty doors waiting to be filled out with extra content, but I’m still working on what they will have, sadly!  Any ideas are welcome 😀