Tag Archive: storytrader


Chapter Two contains a handful of dungeons and quests to complete optionally, before advancing onto the main dungeon and hunting down the primary boss of the Chapter; Stirling, the Drug Baron.  The hub area, where you will spend your time, is the populated Amn-Duth city, which is quite large (and quite laggy) and contains a lot to explore.  Multiple marketplaces with various prices to worry about.  The city contains countless people to talk to, many of them having at least something worthwhile to say (as each one has half a dozen different things to say) as well as many buildings to explore.  These buildings are anything from shops with even more wares, to quest collection NPCs, a Storytrader that sells information and clues and even a library with swathes of extra information to read up on, for those interested.  There’s now about five more buildings with empty doors waiting to be filled out with extra content, but I’m still working on what they will have, sadly!  Any ideas are welcome 😀

DotI’s first review!

http://rpgmaker.net/games/4179/reviews/1739/

Metatron has been the man to post the first public and proper review for DotI and gives a brutally honest opinion of it.  Much of the complaints about it are things that I’d have to agree with myself, although some of them (such as thinking the stealth mission was frustrating) I’m sad about, personally thinking Jezelles stealth sequence was quite succinct and to the point, I never saw a problem with it.  Then again, tunnelvision can create these problems.

Mainly, I’m pleased about the story thoughts, as that is my main goal.  As I’ve been promising over and over, Chapter Two is to be an improvement, and I’m taking on feedback such as this review towards that, I’m hoping that when someone decides to post another review based on Chapter Two, it will be a much better result, as it’s already exciting with the new plans!

Anyhow, the whole tunnel-vision problem I’m hoping to solve with Colonist, especially since there’s been a surprising amount of attention towards it, both feedback and people wanting to join the team or even just help out.  A whole new build towards the game and people involved has got me putting a lot of attention on that more than DotI, however I don’t want to think DotI has fallen into a hiatus, just that the past and coming weeks I’ve been fairly busy and haven’t been working on either so much; my sisters wedding and my neuro appointment have unfortunately taken precedence over getting more evented.

However, the latest thing I’ve had done on DotI is a swamp dungeon; it’s in two and a half sections, and the first section is a maze (of sorts) and took a few tries to get it right.  Unfortunately I made it impossible a couple of times, but now it seems do-able, since there’s at least one direct route to the end, but will need some testing to see how easy it is overall.   As well as that, the side missions have been built up and plans for the main mission have been more or less finalised.  There’s also the introduction of the Storytrader; the most well informed group on Averell, second only to the Storytellers themselves.  This shifty gentleman will  give you all the information you could possibly need to advance through the quests, but will only reveal these hints and secrets at a cost!